Circle around items tossed in the air to activate them!

Story

Make a deal with the Devil to escape the dungeon.

You're bargaining with the Devil himself—and every blessing comes at a cost. He offers you a tempting array of items: some cursed, some blessed. Act quickly. Cast your spell in a ritual loop to trap the ones that serve you best. Sometimes, a sacrifice is inevitable —that’s the game. Do your best to strike a deal that works in your favor.

But beware: with every pact you make, the monsters grow stronger.

Gameplay

DeviLoop is a turn-based, deck/bag-building, dungeon crawler. You're fighting demons by collecting items. Each turn, five items are tossed onto the screen—some helpful, some harmful. Time slows briefly, giving you a chance to draw a magical loop by clicking and dragging around the items you want to collect.

How to Play

Each turn, draw a loop around the desired items to:

  • deal damage
  • heal yourself
  • block/reduce incoming enemy damage

Only three items can be collected each turn! If you collect more than three items, some will be discarded randomly. Watch out for those nasty dynamites though, as they can do a number on your health!

Developers

Yasaman Farazan - Game Design and Programming

Ehsan Tabesh - Audio Design

Nojan Namei - Art

Nastaran Namei - Art

Mohammad Alizadeh - Programming

Updated 15 days ago
Published 22 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorsNastaran, NyctoManiac, Nojan, YasamanFar
GenreAction
Made withUnity
Tags2D, Arcade, Dark Fantasy, Dark Humor, Deck Building, Dungeon Crawler, Turn-based
Average sessionA few minutes
LanguagesEnglish

Download

Download
Deviloop.zip 85 MB

Comments

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that mechanic for drawing is like addictive, good game!

(+1)

I really enjoyed playing this game!

The game mechanic for drawing the loop around the items was super fun! Fruit Ninja vibes - but looping instead of slashing

I saw the cards count at the bottom right, but I didn’t quite understand the deck/bag building tho - probably not fully implemented out?

Roguelikes are my jam - so I would love to see this in game in that format. I think being able to choose who to fight next, pick your path to build out your deck and you try to reach the end would be great!

not sure if you tried this, but I think this would play really well on touchscreens

So fun to play!

Thanks for playing! We're happy you enjoyed it! :)